#ifndef GAMEDATA_H
#define GAMEDATA_H

#include <QVector>
#include <QPair>
#include "cpuminiondata.h"

struct GameData
{
    int PlayerID;
    MinionData MyMinion;
    QPair<double,double> MapSize;
    QVector<QPair<double, double> > EnemyBases;
    QPair<double, double> OwnBase;
};

#endif // GAMEDATA_H
